Tuesday, April 29, 2008

Web 2.0. Where he who harvests user contributions, Wins!

Relatively speaking, the term Web 2.0. is a new one, however, being a third year Media and Communications student, it is a buzzword to which I am exposed almost daily. This is for a very good reason, and the hype surrounding the functionality of Web 2.0., or the “Social Web” (Leadbeater, 2007), as opposed to its predecessor, Web 1.0. shouldn’t be ignored!

The term Web 2.0. was originally coined by Tim O’Reilly as a means of describing the specific characteristics, applications and underlying ideologies of the web companies that survived the now infamous dot.com crash of late 2001. Most important of these ideologies was the ability of surviving Web 1.0. companies to embrace “...the power of the web to harness collective intelligence.” (O’Reilly, 2007, p.23)

Where Web 1.0. saw taxonomies, Web 2.0 sees Folksonomies.

Where Web 1.0. saw page views, Web 2.0. sees cost per click

Where Web 1.0. saw content management systems, Web 2.0 sees Wiki’s

Where Web 1.0. saw Britannica Online, Web 2.0. sees Wikipedia

And the list goes on. Essentially though, O’Reilly (2007. p.36) outlines seven core competencies that all Web 2.0. companies should entail -

1) services, not packaged software, with cost-effective scalability,

2) control over unique, hard-to-recreate data sources that get richer as more people use them,

3) trusting users as co-developers,

4) harnessing collective intelligence,

5) software above the level of a single device,

6) lightweight user interfaces, development models, AND business models.

7) leveraging the long tail through customer self-service

Point number three is particularly interesting as it relates directly to the term produsage coined by Axel Bruns. Produsage has come about by means of technological evolution, and has only been realised as a result of the advent of Web 2.0., which provides “...technological and technosocial frameworks for produsage communities”. (Bruns, 2007, p.2)

Hence, Prousage describes “...the collaborative and continuous building and extending of existing content in pursuit of further improvement” (Produsage.org) Furthermore, as the adjacent diagram would suggest, the produser is actually a hybrid of the consumer and the producer.

Such active consumption made possible by Web 2.0. has also seen the opening of more niche markets online. New technology means individuals are capable of searching deeper and further in order to find content that really meets their needs. Such an occurrence is defined as “The Long Tail”, and this is worrying for advertisers. With consumers no longer simply conceding and succumbing to mass marketing, and hit driven culture, the long tail would suggest it will be much harder to predict what will and won’t sell. Hence, although niche markets can have their benefits for advertisers, as outlined in my blog on social networking, the so called ‘length’ of the long tail is actually making targeting groups of consumers more and more difficult.

O’Reilly, Tim. 2007. What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software.Communications & Strategies, First Quarter 2007. (1) p. 17, Available: http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1008839&download=yes (Accessed April 27 2008)

Leadbeater, C. 2007 Social Software for Social Change. http://www.charlesleadbeater.net/cms/xstandard/social_software.pdf (accessed May 3, 2008)

Bruns, A. 2008. Chapter One: Introduction. In Blogs, Wikipedia, Second Life and Beyond: From Production to Produsage, 1-7. Available: http://produsage.org/files/Produsage%20-%20Introduction.pdf (Accessed April 27 2008)

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